NYBF wrote:Stop using the Bucs.
Nano wrote:
acmillis wrote:It is as if, because they have the exclusive NFL license, they do not try because they're the only game in town. Kind of makes sense from a business standpoint; do not allocate resources to a product that is going to sell no matter what.
Sucks for us consumers, though!
The Outsider wrote:acmillis wrote:It is as if, because they have the exclusive NFL license, they do not try because they're the only game in town. Kind of makes sense from a business standpoint; do not allocate resources to a product that is going to sell no matter what.
Sucks for us consumers, though!
Congratulations. You've discovered the reason monopolies are bad.
Doctor wrote:The Outsider wrote:
Congratulations. You've discovered the reason monopolies are bad.
*artificial monopolies.
If Madden held a monopoly on it because it was the best and most widely bought, despite there being other NFL option games, it would be a "good" monopoly. Monopolies aren't by their nature bad, usually just the ones that don't get their by merit but by artificial means. See Netflix or Amazon.
ESPN NFL 2K5 is an American football video game developed by Visual Concepts and published by 2K Sports and the Sega Corporation. It is the sixth installment of the NFL 2K series. The game was originally released on July 20, 2004, for both the PlayStation 2 and Xbox video game consoles. It was the last NFL 2K game to be released before Electronic Arts signed an exclusivity deal with the NFL to make 2K's rival Madden NFL series the only officially licensed NFL game and was also the last game still being developed by Sega.
ESPN NFL 2K5 was the first in the 2K series priced at $19.99 the day it shipped, much lower than market leader Madden NFL at $49.99. This greatly reduced Madden sales that year; one EA Sports developer recalled that "[i]t scared the hell out of us".[1] EA reduced Madden NFL 2005's price to $29.95. In December 2004 EA Sports acquired an exclusive rights agreement with the NFL and NFLPA to be the sole creator of NFL video games.[2] The deal terminated 2K Sports production of any further NFL games. The ensuing season, Madden 2006, saw pricing returned to the $49.99 MSRP.
In December 2010, a U.S. district court judge certified a class action anti-trust lawsuit against Electronic Arts for anti-competitive practices to proceed.[3] Electronic Arts settled the class action suit in July 2012 for $27 million, and retained its exclusive NFL license.
Doctor wrote:The Outsider wrote:
Congratulations. You've discovered the reason monopolies are bad.
*artificial monopolies.
If Madden held a monopoly on it because it was the best and most widely bought, despite there being other NFL option games, it would be a "good" monopoly. Monopolies aren't by their nature bad, usually just the ones that don't get their by merit but by artificial means. See Netflix or Amazon.
The Outsider wrote:Doctor wrote:*artificial monopolies.
If Madden held a monopoly on it because it was the best and most widely bought, despite there being other NFL option games, it would be a "good" monopoly. Monopolies aren't by their nature bad, usually just the ones that don't get their by merit but by artificial means. See Netflix or Amazon.
The problem with monopolies in general is that without competition complacency becomes a real problem. Why innovate and improve when you're the only game in town? Madden has been stagnant for more or less 10 years because of that.
PrimeMinister wrote:The Outsider wrote:
The problem with monopolies in general is that without competition complacency becomes a real problem. Why innovate and improve when you're the only game in town? Madden has been stagnant for more or less 10 years because of that.
And with the exclusive license to use NFL players Madden has no reason to ever innovate. Therefore no competition exists in the space of NFL football video games.
Phantom Phenom wrote:NFL Blitz was the bomb!
The Outsider wrote:Doctor wrote:*artificial monopolies.
If Madden held a monopoly on it because it was the best and most widely bought, despite there being other NFL option games, it would be a "good" monopoly. Monopolies aren't by their nature bad, usually just the ones that don't get their by merit but by artificial means. See Netflix or Amazon.
The problem with monopolies in general is that without competition complacency becomes a real problem. Why innovate and improve when you're the only game in town? Madden has been stagnant for more or less 10 years because of that.
Doctor wrote:The Outsider wrote:
The problem with monopolies in general is that without competition complacency becomes a real problem. Why innovate and improve when you're the only game in town? Madden has been stagnant for more or less 10 years because of that.
That's the difference between a natural monopoly and an artificial one. A company that has become a natural monopoly has done so because it's simply far better than everyone else. But they have to KEEP being better than everyone else to stay that way. Take microsoft, it was a natural monopoly for years and offered revolutionary new software. It got caught sleeping and was overtaken. Natural monopolies still have competition, they just crush it so bad it seems like they don't. Again, like Amazon. They still have to compete and stay ahead of other sites like Jet, and they do so very very well. But they can always be caught slipping and overtaken, like Microsoft.
Artificial monopolies are when you don't have competition. That's bad.
Zarniwoop wrote:don't want to start a new thread so i'll put the question here.
my PS3 just died and I'm looking at getting a PS4. Is it possible to get a PS4 and not get the on-line subscription if you only play games offline?
Thanks
Zarniwoop wrote:OK, thanks
Rocker wrote:Playing ‘17; because I’m a cheap bastard.
Franchise mode.
Traded DJAX to the Bears for a 2nd and and 5th.
Traded Martin to the Patriots for a 2nd, 4th, and 6th.
Traded Charles Sims III to the Jets for a 2nd and a 7th.
Acquired Josh Gordon for a 2nd and a 3rd (3rd round pick is next years draft)
Acquired Thomas Rawls for two 2nds (overpaid, but the second 2nd is in two years)
Cut Stocker, signed FB Austin Johnson as a UFA.
Traded Chris Baker and a 4th for Poe; straight up.
Godwin is a beast. I’ve got two insane deep threats (speed, possession); a consistent RB, and legit targets at both TE positions and at slot WR.
Madden is dumb.
terrytate wrote:Rocker wrote:Playing ‘17; because I’m a cheap bastard.
Franchise mode.
Traded DJAX to the Bears for a 2nd and and 5th.
Traded Martin to the Patriots for a 2nd, 4th, and 6th.
Traded Charles Sims III to the Jets for a 2nd and a 7th.
Acquired Josh Gordon for a 2nd and a 3rd (3rd round pick is next years draft)
Acquired Thomas Rawls for two 2nds (overpaid, but the second 2nd is in two years)
Cut Stocker, signed FB Austin Johnson as a UFA.
Traded Chris Baker and a 4th for Poe; straight up.
Godwin is a beast. I’ve got two insane deep threats (speed, possession); a consistent RB, and legit targets at both TE positions and at slot WR.
Madden is dumb.
If anyone in the Pats building went to Belichick about trading a half eaten donut and a Nickleback CD for Doug Martin, they would need the whole offensive line to pull Hoodie off of that person before he died.
I finally did Longshot. It might not be enough alone to sell the game, but it was interesting. The voice acting was damned solid.
PrimeMinister wrote:terrytate wrote:
If anyone in the Pats building went to Belichick about trading a half eaten donut and a Nickleback CD for Doug Martin, they would need the whole offensive line to pull Hoodie off of that person before he died.
I finally did Longshot. It might not be enough alone to sell the game, but it was interesting. The voice acting was damned solid.
They need to make Longshot a 3-4 hour journey next game. Also having multiple positions that match different storylines (QB, RB, LB, WR, CB, DE) would help even if they keep the stories short. It was a great first step though.
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